Key To Door To Generator Room Resident Evil
Jan 25, 2017 The Dissection Key is one of the first key items that players must find in Resident Evil 7. In order to find this item, you’re going to need to brave the depths of the Main House basement’s Processing Area, which makes up several large rooms. Jan 24, 2019 What the Generator Room Switch Puzzle Solution is in Resident Evil 2. Many of the antiquated mechanics from the original Resident Evil 2 have been overhauled in the remake, but there’s still the.
The Dissection Key is one of the first key items that players must find in Resident Evil 7. In order to find this item, you’re going to need to brave the depths of the Main House basement’s Processing Area, which makes up several large rooms. In this article we’ll teach you how to reach this area, as well as how to solve the puzzle keeping you from progressing further into the game.
How to Get to the Incinerator Room
- Jan 25, 2019 In Resident Evil 2 you will have to adjust the fuse box to turn the power on in the basement. Check out this Resident Evil 2 generator room puzzle guide to get it done quick and easy. It sure beats running around in the dark.
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May 20, 2019 Resident Evil 2 - Parking Garage, Morgue, Diamond Key and Square Crank locations How to explore the Police Station B1 and solve the Car Key and Generator Room puzzles. Jan 25, 2019 Resident Evil 2 Generator Room Puzzle Guide. In Resident Evil 2 you will have to adjust the fuse box to turn the power on in the basement. Check out this Resident Evil 2 generator room puzzle guide to get it done quick and easy. It sure beats running around in the dark. Jan 26, 2019 This Resident Evil 2 Walkthrough Guide will show you how to find the power panel parts and obtain the parking garage key card in Leon's Story. Find Power Panel Parts (Generator Room & Clock.
To find the Incinerator Room, you must fight make it to the Processing Area. The Processing Area can only be reached after finding the Wooden Statuette in the upstairs Bathroom of the Main House. Once you’ve found it, Jack Baker will begin to patrol the area, and you’ll need to avoid him as you make your way back to the Main Hall and use the Wooden Statuette on the projector in that room. This will open a hidden passageway, which you can use to access the East Wing of the Main House. Continue through to find a set of stairs that lead down to the Processing Area.
From here it is as simple as following the hallway around until you find a wooden door that leads to the Incinerator Room. There is one Molded inside the room. So be careful as you head inside. Make sure to close the door behind you, to keep any other Molded out, and then read the note over the sink.
This is where things get tricky. In order to get the Dissection Room Key, you must first solve the Incinerator Room puzzle, which was left behind by Jack and Lucas Baker.
How to Solve the Incinerator Room Puzzle
Inside the Incinerator Room you’ll find a note above the sink that reads “Just remember 3 a’s and a handprint.” This is the only clue you’ll be given about the puzzle.
If you turn around and take a look at the incinerators lined against the wall, you’ll see that they each have a different name taped to them, except for the last one, and the only one of them has a handprint painted onto it. Solving this puzzle is actually quite simpler than one might initially think.
Based off of the note that was left behind by Jack, you learn that you must open an incinerator that has 3 a’s in the name, and then open the incinerator with a handprint on it. Unfortunately, just looking at the incinerators, there aren’t any with three a’s in the name. To solve this puzzle, head to the far right of the room and open up the last bin. This will reveal a name taped to the inside. The name reads “Tamara”, giving you the three a’s that you need to solve the puzzle. Now, head over to the incinerator with the handprint and open it up as well. This will unlock the far left bin.
Diesel Generator Room Design
Before you open that last bin, though, be aware that a Molded has been locked inside, so you will need to deal with that threat before you can obtain the key. Once the Molded has been taken care of, return to the Incinerator Room and grab the Dissection Room Key off the slab. Congratulations, you can now progress further into this nightmare.
You can return to our Resident Evil 7 guide for more walkthroughs like this, or learn how to get the shotgun using one of our other guides. We also have a guide that will help you find the Snake Key, which you’ll need later in the game.
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About the author
Josh has been exploring fantastic worlds and getting lost in video games for as long as he can remember. Starting out on the Super Nintendo with Super Mario World, and ending up in the world of next-generation gaming. He enjoys digging into the story and lore of massive RPGs, as well as getting lost just trying to make that last jump in any platformers he gets pulled into, as well as everything in between. He holds a Bachelor of Fine Arts in Creative Writing for Entertainment.
The Search for Chris continues in Resident Evil Revelations, as well as the Search for the Key to help you progress further into Episode 1: Into the Depths after you've got a 100% analysis with the Genesis device.
This page explains the Crew Quarter's Area Key location before rounding off the end of the chapter.
If you need more help, our complete Resident Evil Revelations walkthrough can assist with other sections of the game, including all Handprint locations, Raid mode and unlockables.
Search for Chris
Back on the boat, and back in the present day, it's time to leave the grimy kitchen where you had your first slimy encounter and explore more of the vessel. You'll be going it alone for a while - Parker will stay behind for now, and you won't have any backup if a fight breaks out.
A quick reminder: scan enemy corpses to score a 100% analysis for each specimen type (and to earn some handy health supplies), and remember to scan around each room to reveal useful items.
This isn't essential, but you'll definitely appreciate the extra ammo and health items when things start to get sticky. Try scanning the cooking pot, the corpse on the table, and the boxes on the counter in the northeast corner of the kitchen to get you started.
Before heading deeper into the ship, now is a good time to backtrack and gather up a few valuables that you weren't able to get earlier. First, head through the door to the west and make your way to the glowing purple vending machine in the corner of the room.
Bring up your scanner and you'll see Handprint 2 on the machine to the left. Scan it before continuing to add it to your collection.
Windows 10 product key free 64 bits. Leave the room via the door to the south, take a right along the corridor and follow the passage all the way around until you reach the staircase on your right. Climb the steps, and follow the corridor into the next room.
Pass through the door to the east and slowly proceed along the corridor, looking for the air vent at ankle level on the right. When you see it, bring up your scanner to reveal Handprint 3. Scan the print then return to the kitchen.
With that taken care of, make your way through the door to the north and follow the passage along until you reach the junction at the foot of the stairs. Interact with the brown door directly ahead to trigger a cutscene showing Chris slumped inside the room.
Return to the junction and make your way north along the short passage. Head through the blue door and ascend the staircase - you can safely ignore the steps down as they lead to a dead end. At the top of the stairs, swipe the green herb and proceed through the door.
Head forward, up the steps, and take a left at the junction. The path ahead is blocked by boxes so slip through the door immediately to your left.
Inside the Crew Quarters, head through the doorway at the end of the room and take a right, travelling past the shower stalls. About halfway along, another mutant will burst from a stall, so be ready with your weapon. There's not a huge amount of room to manoeuvre in this narrow area so you'll need to be accurate with your headshots in order to bring the monster down without backing yourself into an awkward corner.
With the creature dead, continue forward passed the stalls and turn into the room on the right. Wind your way around the lockers and leave the room through the door. You'll emerge in a passage on the other side of the blockade from earlier. Head west up the steps and note the ornate door to the left. It's locked, alas, and you'll need to the Anchor Key to open it.
Key To Door To Generator Room Resident Evil 2
Search for the Key, Crew Quarter's Area Key location
Continue west and follow the passage around. The brown door to the right is locked so proceed through the door at the end of the corridor for now.
As you head down the steps on the other side, you'll hear a scream and the sounds of a woman struggling. Continue along the corridor and descend the steps. On reaching the junction, you'll see two mutants attacking a survivor behind the glass. It looks like you've arrived a little too late.
Head north and grab the ammo from the locker. Next, about-face and move south, following the passage around until you reach the door. On the other side, you'll need to deal with two creatures at once, so prepare yourself then step on into the room. Approach the creatures feeding on the corpse to initiate the battle.
This fight is much like the last, but, obviously, the danger is greater. Your best tactic here is to slowly, continuously back around the table in the centre of the room, luring the creatures toward you. This will keep them focussed to your front so that they can't you by surprise from another angle. Empty shots into their heads whenever the opportunity presents itself.
Once victory is yours, loot the room for ammo, then scan the corpses. You'll also find some hidden ammo in the area if you scan diligently. Next, approach the woman's corpse and scan the ground by her legs to reveal the CREW QUARTER'S AREA KEY. Take it to proceed.
Objective: Go to the Room Chris was in
Before leaving the room, scan the X-ray photos hanging on the wall by the computer monitor to reveal Handprint 4.
With that taken care of, begin the journey back to the room where you saw Chris earlier. As you near the top of the stairs, a mutant will wriggle out of an air vent and attack, so deal with it swiftly. Once it's dead, continue up the steps and pass through the door.
You can now, optionally, use the key to open the brown door on your left along the passage. Inside, you'll find ammo and a grenade on the table. Be careful though: as you approach the far end of the room, another creature will wriggle out of the open washing machine door. Dispatch it then scan the laundry room for additional supplies.
Back out in the main corridor, resume your return journey to Chris' room - it's marked as a yellow blinking dot on the mini-map if you forget the way. As you re-enter the Crew Quarters, there's a monster waiting to attack immediately on your right - there's virtually no room to manoeuvre here, so you'll want to do some sharp shooting.
You'll encounter another mutant, which drops out of an air duct directly ahead, as you reach the far end of the shower stalls, and there's a third that crawls out from under a bed to the right in the next room. If you're getting low on ammo, scan your surroundings to restock your supplies.
Once you reach your final destination, Parker will join you. Use your newly acquired key to open the door to Chris' room and a cutscene will play, bringing Episode 1 to a close. Next is Episode 2: Double Mystery, which sees you play more new characters - including a familiar face.